A link between Play, Training and Learning that is based on the characteristics of being free, interactive, self-motivating and engaging, while remaining fun. The game becomes a didactic tool capable of giving a sphere of creativity and lead to make use of the whole personality, discovering the still unexplored parts of the self.
Educational Games in the dedicated line of Erickson
Creation of a Board Game within a training course for High Schools
Creation of Didactic Games within a training course for the integration of foreign students in High Schools
Design Workshop for Formative and Educational Games at Politecnico Torino